Why did the Bioshock franchise die

What's the best DLC you've ever played?

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Sometimes a game is so good that in the end all you want is that exact game. Then DLC can be the perfect dessert instead of a dish with lukewarm leftovers served six months after the main meal. We asked our team of determined players to find out which extra extras really stand out and deserve an Honorable Mention.

This is the latest in a series of great questions we'll be asking our writers with. So share your answers and suggestions on topics with us on Twitter.

Bloodborne: The old hunters only for the bosses

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Like every modern From Software game, Bloodborne has some hellish boss fights. Gehrman, the moon presence, Ebrietas - they're all bastards. But for my money, the three toughest bosses in all of Bloodborne are in their Old Hunters DLC. These are: Ludwig, the Holy Blade, Lady Maria from the Astral Clocktower and the orphan from Kos. The orphan in particular made several dozen attempts and, alongside Sekiro's sword Saint Isshin, earned a special place in my From Software hall of fame. Fighting Ludwig is like trying to fight a hurricane, however, and Lady Maria is just as deadly as one would expect given her heritage. Even though I haven't played the DLC in years, I can still remember most of their move sets so they definitely got stuck in my brain.

Aside from the bosses, the old hunters are also full of inventive and devious enemies who will test everything you learn in the base game, and that's a sure sign of a good DLC. Plus, if nothing else, it's more Bloodborne, and I'll never miss that. Austin Wood

Bioshock 2: Minerva's Cave - just give me more rapture

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The compelling story of Charles Porter and Rapture's central computer system is my favorite DLC. While a trip through an IT department might not sound like the most fascinating story, it's Minerva's cave very deserves its inclusion in the world of BioShock. It is also more of a rapture with its distinct sense of place, full of mysteries, a kind of elegant decay, great design and aesthetics and gripping stories of people, paradise and ruin - what not to like. It portrays and beautifully guides you through previously unseen places that instantly make sense of context in Rapture. What really sets Minerva’s Den apart, however, is the short story, which tells the fascinating story of Porter in an intimate way. A humble, personable man, tormented and changed by his past, goes to Rapture to further develop his technology and integral computer core, and ultimately receives the same prejudices and stereotypes he tried to escape, culminating in some (semi-predictable) Schemes and back -staberry. It even creates its own little BioShock-esque twist at the end, topped off by the really beautiful and touching final steps you have when Porter leaves his home and personal office. Rob Dwiar

The Witcher 3: Blood and Wine gave my Geralt a fitting epilogue

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Blood and wine alone outperform most other full-fat role-playing games. It is so good. The sun-kissed vistas of Touissant formed the perfect backdrop for what CD Projekt Red could call The Witcher 4, and called it a day. Seriously. It contains as much depth and lore of deep dives as the roughly 90 hours that preceded it; It's probably the best value for money DLC ever made - by a wide margin.

Personally, however, it gave me the opportunity to rewrite Geralt's ending from the main game. There I ended up on the Bad Ending because I hadn't looked up the specific requirements needed to end things on better terms (one of which included a snowball fight, I'm not kidding) and role-playing as an even grumpier, safer Geralt like common. In Blood and Wine, the monster hunter had to (Spoiler) put his world-weary feet on his own large estate, a glass of wine in one hand and Yennefer in the other. That's my end of the gun, damn it. Bradley Russell

BioShock Infinite: Funeral at Sea blew my mind. Twice.

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Irrational’s two-part expansion to BioShock Infinite, Burial at Sea, is not happy with its bombshell, the WTF end of the main campaign, and somehow forces you to rethink everything you thought you knew about the BioShock universe, again. I don't really want to go into spoilers here, but what seems to begin as a thought experiment in the Old Universe is slowly emerging as just another piece of deep, vital connective tissue that holds the entire BioShock franchise together, with huge implications for the future of the series as a whole .

Playing as Elizabeth in Episode 2 makes for a really compelling stealth game that finally makes better use of the survival horror ambiance of the Rapture. A BioShock fan would be criminal to write off Burial at Sea as unnecessary additional content. It's as important to the story as any of the main campaigns. Alex Avard

Mass Effect 3's Citadel DLC stole my heart and helped me say goodbye

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Mass Effect is one of those series that totally consumed me. In the end, I was already thinking about dyeing my hair the same shade of red my Commander Shepard wore and buying every item of clothing that came with the N7 stripes. The space role-playing game from BioWare made a lasting impression on me, thanks in large part to its characters. With everyone from my space friend Garrus to my space friend Liara, I felt emotionally attached to every face aboard Normandy that had battled me against impossible odds. When I got to the third and final game a long time ago, I wasn't ready to let go, and then the Citadel DLC came into play. The Citadel DLC was full of confident jokes, goofy hijinks, and a rock party on Shepard's Block. It brought everyone back together with tons of extra content - it was the perfect way to say goodbye to a group of fictional characters who felt like them. I become real friends. Heather woods

FIFA Ultimate Team - the DLC mode that took over the world

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Few remember that the all-conquering Ultimate Team began as a DLC offering. That's right: the biggest - and most controversial - mode in the sports game started as a budget add-on for FIFA 09 where you created yourself as the captain and then added your favorite players in card form around you.

While the fashion is now to rip the mode to pieces, with claims that it pays to win and is synonymous with gambling, it has spent the last decade scratching my panini itch and doing some salvation to create from the dangers of raising two young children. So I really have to choose that, don't I? At least until one of those kids beats me on FIFA 28, where I'll join everyone else to decipher it as the devil's work. Ben Wilson

Fallout 3: Broken Steel

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Fallout 3 is one of my favorite games, but the ending ... let's just say I didn't appreciate being forced to kill myself when my in-game beast - Fawkes the super mutant - could have sorted out the whole mess without leaving a scratch do . His limp apology for not wanting to rob my character of his "fate" did nothing, and it left a bitter taste in my mouth. That's why I was so happy when Broken Steel was announced. After the main quest, it reenacts the finale and shows that you didn't die after all (phew). This allowed me to continue to adventure in a world I had come to love, and had some of my most memorable gaming experiences with it. Benjamin Abbott

GTA 4: The Ballad of Gay Tony

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When I saw the duo of expansion packs for GTA 4 arrive, it really was the first time I understood the value of a DLC to bring life to a game that I had 100% completed. Gay Tony's ballad wiped away the sadness of the GTA 4 ending, the biker grime of The Lost and the Damned, and paved the way for a neon blur of opulent abundance. It was a great showcase from Rockstar that was really fun. It was dramatic, offbeat, and utterly indulgent. It showed a different side to some of the characters from GTA 4 and introduced Yusuf, played by comedian Omid Djalili, who is a brilliant crime lord wannabe in a crappy tracksuit. But most importantly, you could enjoy GTA for the madness that it is. Putting ridiculous cars in equally ridiculous places, skydiving for fun on side missions, running a neon drip club, and wreaking havoc in general. Sam Loveridge

The Witcher 3: Hearts of Stone is equally awesome and scary

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Somebody has already grabbed it other Fabulous and enticing DLC ​​from The Witcher 3, I'll be happy to get involved in discussing the merits of Hearts of Stone, the smaller (but equally great) expansion. Hearts of Stone has it all: another love interest in the form of Shani, a toad monster who is actually a cursed prince, a horny drunk ghost who owns Geralt's body, and a noble who can't die because of black magic. It may be on the same map as the core game, but it adds tons of new places to explore and discover (and a side quest that hasn't been completed to date, but you don't mind).

Hearts of Stone is about ten hours long, but it feels longer because the story gets so detailed (and how long I had to walk around with that terrible scar that damaged my lovely Geralt's face). It's hard not to invest incredibly in the story and feel uncomfortable in the place of your antagonist, Gaunter O’Dimm. That's proof of how good the DLC is - Hearts of Stone introduces a brand new cast of characters to deal with in a tenth the time as the original game. And it works. Alyssa Mercante

The last of us: Left behind

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How do you tie in with one of the most beloved video game stories of all time? Well, you fill in one of the most fascinating void in the history of the original. In this case it is "How did Ellie come to have an infection?"

It would have been easy for Left Behind to try and get bigger than the main game, up the spectacle, and up the ante. Instead, it focuses on what makes The Last of Us so special, emphasizing the quieter moments of the apocalypse as Ellie and her best friend Riley explore an abandoned mall. From playing on a broken arcade machine to finding a photo booth to take photos of, a number of tender moments make this DLC's good ending all the more effective. Ben Tyrer

Any DLC for any game I enjoy playing

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The problem with lists like this is that they age you instantly. The answer should probably be something like Baldur's Gate 2: Throne of Bhaal, Diablo II: Lord of Destruction, or Warcraft III: The Frozen Throne, but honestly I can't even remember if you downloaded these expansions or had to leave physically outside to get them. Now I'm looking at what is by far the best DLC expansion, namely The Shivering Isles for Elder Scrolls 4: Oblivion. It was an extremely ambitious premium expansion full of content, new quotes, and the level of oblivion of Sheogorath to be discovered. It was also released in 2007 so I have no idea how badly it is dated or if anyone on the team remembers it. The same applies to Fallout 3’s Point Lookout, GTA 4’s The Ballard of Gay Tony or BioShock 2’s Minerva’s Den. I can not decide; I think I like expansion packs more than original games. Is it too late to just make a Horse Armor joke? Josh West

Sleeping Dogs' Zodiac Tournament gave us old school kung fu

Sleeping Dogs is big budget John Woo fan fiction, but the developers at United Front Games (RIP) were able to show their love for an earlier era of Hong Kong action cinema with the Zodiac Tournament DLC. From the title card "Feature Presentation" onwards, the expansion is full of awe of kung fu films from the 70s: a funky soundtrack, a grainy film overlay, a nefarious mastermind with a Fu Manchu mustache. It's common for games to release arena expansions to breathe more life into their combat systems after release, but the frame gadget of a martial arts tournament on a secret island (which somehow no one else is checking, even though it's clearly visible from the Hong Kong shore) does the Zodiac Tournament to something ridiculous and great. I just wish United Front Games were still around so it could do an entire game with that Bruceploitation vibe. Connor Sheridan

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