Who is the top level animatronics in FNAF

Five Nights at Freddy's

Five Nights at Freddy's

Platform (s)

Game engine

Publication date

08/08/2014 (PC)

08/27/2014 / 08/22/2019 (Android)

09/11/2014 / 07/30/2019 (IOS)

12/02/2014 (Windows Phone)

11/29/2019 (Nintendo Switch, XBox, PS4)


Five Nights at Freddy's (German for example: "Five nights at Freddy's"; often with FNaF or FNaF 1 abbreviated) is an indie survival horror game. It was conceived by Scott Cawthon and first published on the Internet sales platform Desura on August 8, 2014. It is designed for Windows, iOS, Android and Windows Phone. However, the Windows Phone version was removed from the Windows Phone Store due to the poor graphics and quality.

The point-and-click game is about a fictional pizzeria in which four animatronics become independent at night and threaten the night watchman who works there. The player takes on the night shifts, which consist of five nights and last 6 hours each (a few minutes in real time). During this period of time, the animatronics "Freddy", "Bonnie", "Chica" and "Foxy" leave their show stages and head for the player's security office. Since he cannot leave the room, he is more or less trapped in his workplace. The player can only keep an eye on the animatronics via the surveillance cameras distributed throughout the restaurant. Due to the unpredictable movements of the characters, safe monitoring is quite difficult. If the player is surprised in his office, this is acknowledged with a jump care and a subsequent game over screen. If the player survives all five nights, he receives a fictitious pay check and - after certain bonus rounds - a letter of termination.

The game is mostly rated positively. Because of its popularity it has Five Nights at Freddy's found its way into indie open world games like "Minecraft" as a parody. On November 11, 2014, the follow-up Five Nights at Freddy's 2 came out. Finally, on March 2, 2015, the third part of the series, Five Nights at Freddy's 3, was released. The fourth part, Five Nights at Freddy's 4, was originally announced for October 31, 2015 and referred to as the "final chapter". This date was later brought forward to August 8th, 2015, on the same day a free DLC was announced for October 31st instead. Ultimately, the game was released on July 24, 2015.

plot

Foreground story

The story takes place in November 1993. The player slips into the role of the night watchman Mike Schmidt. Via a newspaper advertisement, he learned that the shabby pizzeria "Freddy Fazbear's Pizza", which was about to close, was looking for a night watchman. Mike assumes that he wants to earn the promised $ 120 (after night 6 an additional $ 0.50 extra) with the five night shifts. He received a phone call on the first night, but when he picked up the receiver he heard a voice recorder message. It probably comes from one of Mike's predecessors, who has so far remained nameless and is only called Phone Guy in the English original (→ see phone calls (FnaF-1).).

The caller first reads out the official greeting intended for new employees, then he warns Mike about the animatronics, moving stage characters for which the bar was once famous. These should become independent at night, stroll through the pizzeria and persistently visit the night watchman's office. Phone Guy explains this by stating that the characters' servo drive would jam if left idle for too long. In order to avoid this, a kind of "release mode" was programmed into the animatronics. In addition, the animatronics are equipped with a kind of facial recognition software. Since night watchmen do not wear an animatronic costume, it is conceivable, according to the caller, that the real animatronics could mistake the player for an unconventional endoskeleton. However, this violates "the rules" (Phone Guy does not explain which "rules" these are, however). Therefore, the animatronics might try to force their victim into one of the empty surrogate costumes. This often leads to the death of the victim because the inside of the mask is studded with pointed eyelets and screws. The caller reassures, contradictingly, that everything is only half as wild, then he hangs up.

The phone rings again on the following nights, but an announcement is played each time. With every call, Phone Guy sounds more and more anxious and complains about the increasingly aggressive behavior of the animatronics. He also urges more and more caution and admonishes Mike not to get caught. Finally, on the fourth night, Mike acoustically witnesses how the caller is surprised in his office and apparently killed by the animatronics. On the fifth night the phone rings again, this time incomprehensible, strongly distorted and very deep babbling that does not originate from a human can be heard from the receiver.

Backstory

During the course of the game there is the possibility to reconstruct the fictional background story and dark past of Freddy Fazbear's Pizza thanks to randomly appearing flyers with newspaper clippings: Around the 80s, Freddy Fazbear’s Pizza was a famous dining and party place with high numbers of visitors and even higher sales. The pizzeria owes its success to its four animatronics, who not only move freely, but could also sing and make music. Some time later, however, at least five children disappeared in the pub. It turned out that one of the employees disguised himself as an animatronic and lured the children into his office and murdered them there. In a sixth kidnapping attempt, a suspect was arrested, but the children's bodies were never found.

After these incidents, the number of visitors decreased very soon. Over time, complaints from parents who still went to the restaurant with their children increased. According to police files, parents and children alike had noticed a terrible stench emanating from the animatronics. They also noticed blood and tissue oozing from the dolls' eye and mouth sockets. One of the witnesses even referred to the animatronics as "animated corpses". Finally, the health department intervened, threatening the operator of Freddy Fazbear’s Pizza to close the restaurant if the hygiene conditions did not improve. In 1987 a terrifying incident known only as the "1987 Bite" occurred. The victim is said to have lost his frontal lobe. After the pollution and the stench did not subside, the visitors finally stayed away. Soon afterwards, public operations in the pizzeria were finally closed.

The player takes over the job at the time when there are only a few months left before the demolition.

Game mechanics

Gameplay

Five Nights at Freddy’s belongs to the genre of survival horror. The player should not only be frightened by jumpscares, but also challenged and entertained by the targeted and skillful stirring up of imaginary fear and paranoia. The object of the game is to survive all five nights. If the player is successful and has survived all five nights, he will receive a (fictitious) pay check for $ 120 - but with the request to come back next week.

Since the full version of the original game, two more nights are available as bonus levels, with the sixth night just being much more difficult. On the seventh night, the player can set the level of difficulty for each animatronic individually. However, he cannot win the seventh night: He will be fired by his employer in any case because he has tampered with the animatronics without permission and, according to the notice of termination, works "unprofessionally" and allegedly "stinks".

control

Five Nights at Freddy’s can be played on Windows PCs, Android-enabled devices or iOS devices. Control takes place under Windows by mouse click and keyboard, under Android, iOS and Windows Phone by touchscreen.

Rules of the game

The single player mode is played from the first person perspective. The player is in a more or less run-down office, from which he controls the action. With a click of the mouse, he can switch between the office and the small surveillance monitor on his tablet. On the surveillance monitor, in turn, the player can switch between several surveillance cameras. Otherwise, the player's view of the left and right steel doors of the office is limited and he cannot leave his room.

Each night shift starts at 12:00 midnight and ends at 6:00 a.m. In real time, a "night" in the PC version lasts 8 minutes and 40 seconds, a single "hour" lasts around 95 seconds. In the Android, Windows Phone and iOS versions, it is only 5 minutes and 45 seconds per night. The player must keep an eye on both the office doors and the surveillance screen. The animatronics approach the office in various ways and try to ambush the player. Via the surveillance cameras, the player can track the routes that the animatronics take on their night walk through the building. But if you look at a camera while an animatronic is moving there / away from it, these cameras fail for a short time.

The player must close either or both office doors when one of the animatronics appears in the door frame. They become visible to the player as soon as he activates the light switch on the doors and the light in the hallway goes on. However, the power supply is limited for each night. The power consumption can be tracked via a percentage display at the bottom left of the screen and it increases unevenly with each subsequent night. Operating the light switch, closing the doors and changing monitors too often consume additional energy. When all the electricity is used up, the lights go out, the doors open again and there is no longer any way to defend yourself. However, there is a very slim chance that the clock will get to 6:00 in time. A so-called "Jumpscare", in which one of the animatronics jumps towards the player, is typical for a successful penetration of the animatronics (or, the other way around, failure of the player).

The game over screen shows the backstage room where the replacement costumes for the animatronics are kept. There is now a Freddy Fazbear costume on the left side, from which Mike Schmidt's eyes and teeth well up.

Special events

In addition to the conventional opponents, the player in FNaF 1 still has to beware of certain special effects. Hallucinations and ghostly phenomena (for example the figure of "Golden Freddy") occur as soon as the game starts. While the hallucinations are technically harmless, Golden Freddy can cause the game to crash if the player does not react to him in time or incorrectly.

Cheat codes

In FNaF 1, the player has the option to skip individual nights by pressing the c, d and + keys at the same time. So far, however, this only works in the PC version.

Characters

Protagonists

In Five Nights at Freddy’s there are three protagonists: Mike Schmidt, whose role is played by the player, Phone Guy, who gives tips every now and then, and the leading company, Fazbear Entertainment, whose role is doubtful.

  • Mike Schmidt: Little is known about Mike Schmidt. His appearance is withheld from the player, and there is no official description of the person. The only thing known from the corpse's visible eyes on the game-over screen is that he is blue-eyed.
  • Phone guy: "Phone Guy" is the official name for the ominous caller who leaves a message on tape for each night. He never appears in person and has not yet been given a real name. His behavior has led to lively debates in game forums: Phone Guy often contradicts himself and downplays the threat posed by the animatronics instead of, for example, advising the player to leave the bar immediately. Also, because he doesn't always seem to be honest, it is often suspected that Phone Guy doesn't really want to help the player. However, some hints from Phone Guy are essential for a successful continuation of the game, which makes him the only ally the player has. He has already died at the time of the action, and during one of his recorded messages, Phone Guy is audibly murdered by the animatronics.
  • Fazbear Entertainment: The company "Fazbear Entertainment" is the actual client of Mike and Phone Guy. The company seems to be aware of the frightening incidents surrounding the animatronics and is apparently very keen to cover it up: In the welcome letter that Phone Guy reads at the start of the game, it is expressly mentioned that any disappearance or death of employees will only be recorded after three months have elapsed is brought and reported. In the meantime, sites of discovery or crime would be thoroughly cleaned and possibly dirty carpets replaced with new ones. In spite of everything, the company seems to be reliably fulfilling its obligations to its employees, as evidenced by the weekly paychecks issued.

Animatronics (antagonists)

see animatronics
In Five Nights at Freddy’s there are four anthropomorphic animatronics and an additional character. The animatronics leave the show stage in alphabetical order. Because of this, "Bonnie" is always the first to disappear. Over the course of the night, the animatronics become more aggressive and move faster and more often towards the player.

  • Freddy Fazbear: He is the eponymous mascot. A plump, brown teddy bear with a small, black bow tie and a small, black top hat. He is holding a silver chrome microphone in his right hand. Freddy usually appears in the left door, but only when the player runs out of power. It gets dark and Freddy's eyes start to light up. At the same time, a music box version of the song "Auf den Kampf, Torero" from the French opera will be played Carmen, this one has a randomly different length. From the third night onwards, Freddy can also storm into the office "unscheduled" during the night shift.
  • Bonnie the Bunny: A lavender blue rabbit with a red bow tie who holds a red and white electric guitar with a black handle in his hands on the show stage. Interestingly enough, Bonnie's electric guitar disappears as soon as he leaves the show stage. Bonnie is considered particularly aggressive and rebellious, he returns excessively often. He always appears in the left door (like Freddy) and luckily doesn't stay long. If the door is closed, his presence or absence can only be tracked by his shadow falling through the office window.
  • Chica the chicken: The only "girl" in the group. Chica is a mustard-yellow chicken that wears a white bib with the words "Let's eat!" Around its neck. On the show stage, she carries a plate with a pink model cupcake, as soon as she leaves the stage, the plate and cupcake are gone. Chica is considered to be particularly stubborn, she often lingers excessively long at the door and thus drains the power supply the most. It appears in the large office window on the right. She's also known for making noise in the kitchen, which is why game fans joke that Chica is hungry.
  • Foxy the Pirate Fox: He is, next to Freddy, the most feared animatronic. Foxy is a skinny fox with an eye patch and grappling hook instead of his left hand. Its crimson, tattered fur, which is missing in places, so that the mechanical endoskeleton is visible, is striking. In addition, a few of his teeth are missing and the jaw seems to be dislocated (the mouth is almost always open). Foxy has its own show stage, in front of the stage there is a sign that reads: “Sorry! Out of order! ”(German:“ Sorry! Out of order! ”). Foxy is very different in his behavior from the other animatronics: He gradually sneaks out from behind his curtain until he is in front of the stage. At some point the player suddenly only sees an empty stage and the sign sometimes says: “It's me!” (German: “It's me!”). If the player now switches to the camera in the west wing, he sees Foxy running down the aisle (so Foxy is the only animatronic that moves visibly for the player). If the player has locked the door in time, Foxy can be heard pounding on the door.

Special opponent

  • Golden Freddy is the only inactive animatronic and with some likelihood a hallucination. Like Freddy Fazbear, it has the appearance of a teddy bear, but with golden-yellow fur and empty eye sockets. Golden Freddy only appears under one strict condition: Certain posters in the hallways change their motifs by chance, for example a poster suddenly shows Freddy Fazbear removing his own head. At the same time, if you listen carefully, the player can hear a small child giggling. If, on the other hand, the poster shows a close-up of Golden Freddy's face, it is already lurking in the office. Golden Freddy sits, slumped lifelessly, directly opposite the player, scares him with loud, deep screams and then causes the game to crash.

Development history

History and inspirations

Five Nights at Freddy’s was conceived by the game designer Scott Cawthon, he had already designed some computer games, especially those with Christian themed content (especially riddles and puzzle games). Graphic model too FNaF was his game Chipper & Sons Lumber Co.. The game is about an anthropomorphic beaver that the player can chop wood and have it processed. Chipper & Sons Lumber Co. However, it was rated extremely negatively by various game critics: First and foremost, it was complained that the game characters, especially the main character, looked like "creepy, lifeless animatronics", their "lifeless, broad grin" underlines this. These harsh reviews initially frightened Cawthon, but then decided to implement them in his favor.

As inspiration for the animatronics in FNaF Real role models from theme parks and American pizzeria chains served, which are famous for their - admittedly much more harmless - animatronics. The most famous animatronic shows include: Chuck E. Cheese’s, ShowBiz Pizza Place, Country Bear Jamboree, Bullwinkle’s Pizza Parlor and Zenon's Musical Robots. These animatronic shows seem to have each brought their own style. The stage cast in "Chuck E. Cheese’s" bears a striking resemblance to the stage trio from Five Nights at Freddy’s (or vice versa), and Chuck’s show stage is located at the end of a large dining room. The horror factor in FNaF was apparently taken from "Bullwinkle’s Pizza Parlor", because this attraction offers special performances for Halloween. "Freddy Fazbear" s appearance is a satirized version of Henry Bear from "Country Bears Jamboree" and Billy Bob from "The Rock-afire Explosion" at ShowBiz Pizza Place in Orlando.

There is evidence that Scott Cawthon himself was writing the backstory too Five Nights at Freddy's was inspired by a real event.

On December 14, 1993, in the US state of Colorado, in the village of Aurora, a multiple homicide occurred in the local area Chuck E. Cheese-Pizzeria. The former employee Nathan Dunlap had got into an argument with the business management over changing work shifts and was finally fired. In revenge, Dunlap waited late into the night until only four employees and the manager were in the restaurant, then he shot everyone present. Only one of the employees survived and was able to identify Dunlap.

The storyline of Five Nights at Freddy's According to game critics and fans, it has astonishing parallels to the Dunlap murders: The fact that the murders took place in a pizzeria and that the year of the event coincides with the presumed period of time when "Mike Schmidt" started work strengthen the assumptions. Furthermore, the whereabouts of the victims coincide almost perfectly with those of the animatronics from the game. The Animatronic "Bonnie" likes to be in the pantry, where the cleaning utensils are kept. One of the Dunlap victims was actually shot dead while cleaning work near the local cleaning room. According to police files, the perpetrator himself hid in the ladies' room, which is reminiscent of "Freddy's" peculiarity FnaF-1 occasionally peeping out of the ladies' room.

Although the theory of inspiration seems convincing, Scott Cawthon has not yet confirmed it. The parallels to the Dunlap murders can therefore be mere coincidence.

Technical development and publication

Development and programming of the game began around the beginning of June 2014. Due to financial problems, Scott Cawthon had to hire his own sons as game testers. He also had to set the in-game characters "Phone Guy" and "Foxy" to music himself. By his own admission, Cawthon was so terrified of his own in-game character "Bonnie" that he had nightmares about him for months. He claims to have created the character "Foxy" during a 24-hour drive.

On June 13th, the game was completed with the help of the Clickteam Fusion 2.5 software and presented to the Steam community by Steam Greenlight. On July 14th, the first official trailers were shown on the YouTube video portal. On August 8, 2014, the demo version of Five Nights at Freddy’s was first published on the Desura internet sales platform. Ten days later, on August 18, 2014, the full version of the game was released for the PC and offered for sale. The Android version came out on August 25, the iOS version on September 11, and finally the Windows Phone version on December 2. All full versions of the game are chargeable.

In April 2015, Warner Bros. acquired the film rights to the series. Three months later, Gil Kenan was named to direct a film adaptation of the game story.

Commercial win

According to current, statistical lists of portals selling games such as Steam and Twitch, Five Nights at Freddy's was downloaded up to 4,694 times a day via iPhone and PC until June 2015, which results in an approximate daily income of $ 12,880.00 (corresponds to around € 11,560.00). Scott Cawthon has since donated a total of $ 256,500.00 to St. Jude Children's Research Hospital (a highly cited children's hospital in Memphis, Tennessee that specifically treats children with cancer and leukemia). If the Five Nights at Freddy's series hadn't been such a surprise hit, Scott Cawthon would have had to give up his professional career as a game designer.

Successors and Derivatives

The successor came on November 11, 2014 Five Nights at Freddy’s 2nd out. Finally, on March 2, 2015, the third part of the series, Five Nights at Freddy’s 3rd, released. The fourth part, Five Nights at Freddy’s 4th, was originally announced for October 31, 2015 and is called the final chapter. This date was later brought forward to August 8th, 2015, on the same day a free DLC was announced for October 31st instead. Ultimately, the game was released on July 24, 2015. Released on October 7, 2016 Five Nights at Freddy’s: Sister Location as the fifth part of the game.

A game offshoot of the Five Nights at Freddy’s series developed by Scott Cawthon is FnaF World, which was first published on January 21, 2016, initially withdrawn due to numerous serious bugs and finally reissued on February 8, 2016. The last update version was released on May 13, 2016.

Adaptations and parodies

Similar to the fictional character “Slenderman”, all parts of the Five Nights at Freddy's series have now also found their way into the popular indie open world game “Minecraft”. There, players can choose to explore a three-dimensional replica of "Freddy Fazbear's Pizzeria" in single or multiplayer mode, while avoiding the animatronics. [20] A similar game offshoot is Five Nights at Freddy's - Gmod. The so-called "Garry's Mod" (the full name) is a game server that converts various games into 3D animations and offers single-player and multi-player modes. The player can now play Five Nights at Freddy's in three dimensions. Just like in the original game, the adventurers have to escape the animatronics, but they can also "fight" each other.

The surprising and overwhelming success of the Five Nights at Freddy’s series is also reflected in numerous game derivatives created by fans. Most famous is Five Nights at Candy’s, which is very much based on the original series. Is also known among other things Those Nights at Rachel’s. In both offshoots a kind of parallel story is told and the player also has to assert himself against obsessed animatronics. There is also a humorous version as an RPG horror game called Five Nights at Fuckboy's to the first three parts.

Game reviews and reviews

Like most survival horror games, it will Five Nights at Freddy’s valued differently. Especially in the US, where the game originated, is Five Nights at Freddy’s very famous. Especially children, teenagers and young adults play it with great enthusiasm. Parents, legal guardians and teachers, on the other hand, are suspicious to strongly negative of the series of games. One of the main reasons is the backstory of the FnaF series, which is about murdered children and possessed animatronics. Computer games with supernatural, anti-religious themes and content are a constant focus, especially in Christian households. The second main reason is the fact that at least the first part of Five Nights at Freddy’s is not subject to any statutory age restriction. As a result, minors also play this game. Above all, parents and teachers criticize the fact that the jumpscares that predominate in the series of games disturb the children and sometimes even traumatize them. Less skeptical parents, however, object that with computer games it is primarily the responsibility of adults to look after their offspring and to always make the children aware that they are only playing a fictional game.

Will be used by professional gamers and game critics such as Joel Couture and Omri Petitte Five Nights at Freddy’s however, mostly rated positively. First and foremost, the game's simple concept was praised, which - according to the motto "less is more" - offers simple operating mechanics and attractive retro graphics. Another positive highlight is the fact that despite the relatively simple structure of the game, a lot of skill and strong nerves are required of the player. Other game critics praise the character design of the animatronics and the atmosphere of the game. In addition, the game likes the fact that it works without any form of violence (be it with fists or weapons) and is entertaining in the long term just by stirring up fears and working out survival tactics. The jump scares would also be used skillfully. Furthermore lift Five Nights at Freddy’s differs from other survival horror games in that the player has to do without any defense tools or escape options (he cannot leave the office). Another special attraction of the game lies in the fact that the player is given the feeling that the animatronics are watching him through the surveillance cameras and are actually studying his behavior, especially since the characters almost always stare directly into the camera with their eyes wide open. This would create a special kind of cat-and-mouse game in which the player feels powerless and almost at the mercy of the animatronics due to his immobility and unprotectedness. Game critic Jeffrey Matulef compares the animatronics in his review with the "Weeping Angels" from the Doctor Who series, as they only move when nobody is looking. He also praises how the latent lack of electricity fueled the fear, nervousness and time pressure of the player, which is what creates the thrill of the game.

It was only criticized that the download time was too long, especially with the PC version. It was also regretted that the fun of the game diminished as soon as the player found a suitable tactic to prevent the animatronics from entering despite the lack of time and power. However, this would apply to almost all survival horror games. Received on the PCgamer.com website Five Nights at Freddy’s 80 out of 100 possible points. The online portal Pocketgamer, which specializes in mobile games, has awarded the Android version of Five Nights at Freddy’s a Gold Award and described it as "a clever scare party that balances jump scares with ankle-biting tension".

On the social media website YouTube So-called Let's Play videos develop for everyone Five nights at Freddy’s-Share to a real hype. Some Let's Play videos recorded more than a million views within a month, while the highest number of views of some videos is currently over 17 million clicks. Game critics, such as Nick Rowen, suspect one possible reason for the hype is a certain attraction to watching professional Youtubers frighten themselves while they are playing. The motive in this case would be schadenfreude. For many viewers, however, it is also as if they were watching a horror film and literally shared the excitement: viewers who have already played the game themselves would love to call out warnings to the Youtuber in order to save him a jump care or a game over (like the video comments suggest). The high number and skillful use of jumpscares in Five Nights at Freddy’s do the rest.

Game theories

see theories on FnaF-1
Due to the multi-layered and sometimes contradicting plot, numerous theories and speculations are circulating FnaF-1. However, most of these have not been officially confirmed and are only dealt with in appropriate game forums.

Soundtrack

Surname Composed by: Used in: Soundtrack
Darkness Bjorn Lynne Main menu (PC version)
Main menu Remasterd Leon Riskin Main menu (console and mobile version)
Circus / Plays randomly at night
Toreador March Georges Bizet Plays when the player runs out of power

Trivia

  • During the development of the game, Scott launched a Kickstarter campaign on June 14, 2014. His goal was to fund the game with $ 10,000. Although the campaign was canceled on June 17, 2014, it became known that Freddy Fazbear was originally to be called "Freddybear".
  • In the trailer for Five Nights at Freddy's you see Bonnie walking down the hall and then he takes off his mask. In the game, Foxy is the one running down the hall and neither of them takes off their mask.